Sketching motion graphs by hand
What you will learn: turn a story into x–t, v–t and a–t sketches step by step, go backwards from a graph, and dodge the usual mistakes.
Some books call position d (distance along the track). It works the same as x here.
1. The three graphs and how they link
- Slope of x–t = v. Steep = fast. Going up = moving in the + direction.
- Slope of v–t = a.
- Area under v–t = displacement (change in x). Area below the t axis counts as negative.
- Area under a–t = change in v.
Memory trick: going down the stack (x → v → a) you take the slope. Going up the stack you take the area.
2. From a story to three sketches
- Pick a + direction and a start point. Write it on the page: “+ = forward, x = 0 at the start.”
- Split time into intervals. Start a new interval each time the push changes: start, cruise, brake, stop. Draw light dashed lines down through all three graphs.
- Decide a first for each interval. Sign: which way is v changing? Size: harder push or steeper ramp = bigger a. No numbers given? Pick easy ones. Draw a–t as flat steps.
- Then v. Start at v₀. Slope of each piece = that a. a = 0 → flat. a + → rising. a − → falling.
- Then x. Start at x₀. Slope = v. Pick the shape (see the key below): straight, concave up, or concave down.
- Check continuity. x and v never jump (no gaps, no vertical lines). x–t has no sharp corners. Only a can jump.
- Label key points. Times at the dashed lines, top speed, where v = 0, final x. Check one number with an area.
| Interval | What happens | a | v | x shape |
|---|---|---|---|---|
| 0–3 s | speeds up from rest | + (pick 2 m/s²) | 0 → 6 m/s | concave up |
| 3–7 s | cruises | 0 | flat at 6 m/s | straight, slope 6 |
| 7–9 s | brakes | − (pick −3 m/s²) | 6 → 0 m/s | concave down |
| 9–10 s | stopped | 0 | 0 | flat |
Braking in 2 s is harder than speeding up over 3 s, so the − step is taller than the + step.
Area checks: on the v–t graph the hatched triangle is ½ × 3 × 6 = 9 m, which matches x at 3 s. On the a–t graph the hatched box is 2 × 3 = 6 m/s, which matches v at 3 s.
Shape key for x–t
3. Going backwards: from v–t to a–t and x–t
Given the v–t graph in the middle, build the other two.
- Mark split times where the v line changes slope, and where it crosses v = 0.
- a–t: each straight piece of v becomes a flat step at its slope (rise ÷ run). Flat v → a = 0.
- x–t direction: v above the axis → x goes up. v below → x goes down. v = 0 → x has a flat top or bottom (turnaround).
- x–t bend: big |v| = steep. v heading toward 0 → x flattens out. v moving away from 0 → x gets steeper. (Bend up if a is +, down if a is −.)
- x numbers: area under v in each interval = change in x. Add them up as you go.
- 0–2 s: moving +, slowing down.
- 2 s: v = 0, turns around (x is at its top, 4 m).
- 2–4 s: moving −, speeding up. Back at x = 0.
- 4–6 s: steady −4 m/s.
- 6–8 s: moving −, slowing to a stop at −12 m.
Areas: +4, −4, −8, −4 m → x = 4, 0, −8, −12 m.
4. Common mistakes
5. Practice grid
For each story: write your + direction, mark the intervals with dashed lines, then sketch a → v → x. Pick easy numbers if none are given.
Try this
- A ball rolls down a ramp that gets less steep halfway down. What happens to the a–t graph at the bend? To v–t?
a steps down to a smaller value, but not to zero. v keeps rising, just with a gentler slope, and it does not jump.
- On a v–t graph the line is below the t axis and moving up toward zero. Is the object speeding up or slowing down? What is the sign of a?
Slowing down (speed is getting smaller). a is positive. v and a have opposite signs, which always means slowing down.
- A v–t graph is a straight line from 0 at t = 0 up to 8 m/s at t = 4 s. How far did the object move?
Area of the triangle = ½ × 4 s × 8 m/s = 16 m.